- in house design
- store for ages 35-50 (typically)
- the store director is given a budget
- found objects "antiques" for sale
- sell case goods
- permanent and temporary materials
- design changes every six months
- front of the store changes every three weeks
- window changes every six weeks
- elements for all the stores are the same
- same firm designs stores with different architects
- floor plans change
- recycled materials used- barnyard wood flooring
- display- scent, sight, and music simulation
- different sections of the store have different themes
- USING THE UNEXPECTED
- every season, given a notebook displaying theme wanted, the design coordinator then comes up with the design
- idea of three is important
- company started in 1992
Sunday, September 7, 2008
Anthropologie Visit
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